Damage: 7.0 (Highest)
Armor: 6.0 (Above Average) (Full Chain Armor)
Knock-back Taken: 130% (Heavy Weight)Health Regeneration: 0.25 (Average)
The Enderman's play style is a mixture of reliable close combat and ranged Block Tossing. Enderman's Stats are well above average and similar to Spider's, but the Enderman is slightly heavier, deals more damage, and has a bit more armor. However, Spider has a combo tool and a fast leap to allow it to out trade Enderman in melee. Enderman's Block Toss allows it to throw a block (Only applies if it has air above it) that does lots of damage and knockback. Block Toss also has a big hitbox, but it travels relatively slowly. Blink serves as a recovery/utility move that allows it to travel a substantial distance of 16 blocks in the direction you look, and has a very short cool down for a recovery move. It is an extremely good recovery.
However, Enderman is not without it's flaws. The Enderman's hitbox is also the third biggest in the game behind Skeletal Horse and Iron Golem, making it vulnerable to melee combos. Enderman's Teleport ability is arguably the most useless ability in the game, and it is rarely used effectively. Blink might be a great recovery, but it doesn't deal damage.
Enderman is controversially the best kit for camping. Its very reliable Block Toss with immense damage and knock-back, and a two second cool down makes the Enderman one of the most formidable campers to counter off. Its recovery is one of the best, traveling a substantial distance instantly, making enderman very hard to catch.
The Enderman is equipped with a Sword, Axe, and a Compass.
Sword Move - Block Toss Edit
Hold Right Click on a block with air on top of it to pick it up. Release block to throw the block at an opponent, dealing massive amounts of knockback and damage. Works best at mid-range, as it is highly predictable and easy to avoid. Can also be used as a shield against projectiles. This move can be charged to be even more powerful. Minimum 8 damage, Maximum 9 damage.
Right Click the Axe to instantly travel 16 blocks in an explosion of black particles, moving toward wherever you look in a straight line. A recovery move, but also useful for other utilities, like getting to hard-to-reach areas and catching up to hit-and-run players due to its short cool down. 7 seconds Cooldown
Hold Crouch - Teleport Edit
Hold crouch (or shift) while looking at a block to use teleport. You will charge up the move for 4 seconds and you will instantly teleport to the block you are looking at (or the closest block above the block you are looking at, if air is not directly above the block). Taking any knockback or moving cancels the ability, rendering it useless as a recovery move.
Smash Crystal - Dragon Rider Edit
Dragon rider allows you to ride an enderdragon around, killing other players. Dragon Rider is one of the most OP Smash Crystal abilities, as the enderdragon kills players instantly, it's only downside being that the dragon is hard to control.