Damage: 4.0 (Lowest)
Armor: 4.5 (Average) (Diamond Leggings, Diamond Boots)
Knockback Taken: 125% (Heavy Weight)
Health Regeneration: 0.25 per second (Average)
The Guardian is a small mob which is very heavy and has regular stats for fighting, excluding the damage which is the lowest of all kits. With 3 skills and a passive, it is currently the kit with the most abilities in SSM, and as such not recommended for beginners.
It is a rather short-ranged kit which focuses on melee gameplay. It can be damaged greatly with ranged abilities, but to kill him, you probably need to fight him in melee aswell, where the Guardian can easily win with its abilities.
This class can be deadly to every other kit if used correctly.
The Guardian is equipped with an axe, a sword, a pickaxe, and a Tracking Compass.
Axe Move - Whirlpool Axe Edit
The Whirlpool Axe fires a prismarine shard which deals good damage and draws a player to you. The trajectory is very similar to the Iron Golem's Flesh Hook, also moving rather slow, but dealing less knockback to the player. Because of that, it can only be used as shortly-ranged ability and in combo attacks since evading the item is very easy, even though it has a decent hitbox. It is often usable due to its low recharge time of 5 seconds, making it a very powerful ability.
Sword Move - Water Splash Edit
As the recovery ability, the Water Splash is used to bounce into the air, and moving forwards if blocking to land on the stage. It pulls players within a 5 block radius to you aswell, doing up to 11 damage to them when landing, and, if the player shortly used his double jump or evading abilities before, running away is nearly impossible. Blocking with the sword increases the height and adds a horizontal bouncing effect. Due to its cooldown of 12 seconds, it cannot be used very often, but still should get activated when in fights. If used too late or not available, the Guardian will die if knocked off the stage.
Pickaxe Move - Target Laser Edit
The Target Laser lets you deal increased damage (4 → 7) and increased knockback to a specific player. This ability is important since the default damage is very low, and can get almost doubled with this ability. If no one is near you (within 10 blocks), or if you aren't on ground, you won't be able to use it. You also will only have 8 seconds at maximum, ending the ability with another 3 damage to the player, but starting a cooldown of 15 seconds. If the player gets out of the 10 block range, it will damage him aswell. This ability can't be used often but is very important for fighting other players.
Passive - Thorns Edit
The Thorns passive is decreasing the damage and knockback from projectiles by 66% when under 10 health which is extremely strong against a lot of kits. Even if the Guardian can get damaged by projectiles really quickly at the start, it won't be easy to finish him with that.
Smash Move - Rise of the Guardian Edit
The smash ability, Rise of the Guardian, calls upon Gwen to start charging her laser. Any player near the laser is drawn to it and only has a chance at the start to escape. When the laser has charged after 10 seconds, every player nearby will get hit with huge damage and knockback. This ability is only useful in combination with the Whirlpool Axe and the Water Splash. The Guardian needs to stop players running away with that, after some seconds, they won't be able to escape anymore. It shoudn't be used right after receiving the smash, because every player will already start running away. If you are in a fight, it will be a big surprise for the other players!
- Guardian is the only kit with 5 moves.