- For Champions strategies, see Champions/Builds and Strategies.
Knight is a kit for the following minigame known as Champions.
Class Summary[]
Masters of defense, they use abilities to block (Defensive Stance on sword,) deflect attacks (Deflection on passive) or lock people in place (Bulls Charge on axe, or Hilt Smash on sword.) Their passives help them block, deflect, and take hits more easily. However they also have options to play more offensively, by using Hilt Smash on sword, as well as the following passives of Swordsmanship and Vengeance. Knight can take on multiple opponents at a time when using the passives Level Field and Cleave.
Despite having iron armor, they have the most sustainability of all the classes, not only due to their skills, but also for taking slightly less damage if the hit they take deals 7 damage or less.
Knights have no ranged attacks whatsoever, though they do have Roped Axe Throw - an achievement axe skill. Even so it's short ranged and doesn't have the velocity to pick off afar rangers (or brutes in some cases.)
Skill Asset Types[]
Sword skills are triggered by holding down Block ("right mouse button" by default.) Axe skills are triggered with right-click.
Key Legends:
HP = Hit Points
L = per level
Sword[]
Skill Name | Function | Max Level | Recharge | Other Statistics | Requirements |
---|---|---|---|---|---|
Hilt Smash | Smash the hilt of your sword into your opponent, dealing 2(+1L) damage and Slow 3 for 1(+0.5L) seconds. | 5 | 14(-1L) seconds | none | Free (provided in default kit.) |
Riposte | Block an incoming attack to parry, then quickly return the attack to riposte.
If successful you deal an additional 1(+0.5L) bonus damage. You must block, parry, then riposte all within 1 seconds of each other. |
5 | 14(-1L) seconds | Parrying an attack increases the time needed to riposte by ? second. | 1000 gems |
Defensive Stance | While blocking, you take 80% less damage and 100% less knockback from attacks infront of you. | 1 | none | Costs 2 skill tokens instead of 1 | 1000 gems |
Axe[]
Skill Name | Function | Max Level | Recharge | Other Statistics | Requirements |
---|---|---|---|---|---|
Bulls Charge | Charge forwards with Speed 2 for 4(+1L) seconds. If you attack during this time, your target receives Slow 2 for 3(+0.5L) seconds, as well as no knockback. | 5 | 11(+1L) seconds | none | Free (provided in default kit.) |
Hold Position | Hold your position, gaining Protection 3, Slow 3,Disable jumping and no knockback for 4(+1L) seconds. | 5 | 18(+2L) seconds | none | 1000 gems |
Shield Smash | Smash your shield into an enemy, dealing 1.8(+0.2L) knockback. | 5 | 14(-1L) seconds | It can hit spectators. | 1000 gems |
Roped Axe Throw | Throw your axe with 0.8(+0.1L) velocity, dealing 5(+0.5L) damage.
You pull your axe back to you when it collides with anything. Your axe is returned to you if you do not pick it up within 14(-1L) seconds. |
5 | 4(-0.3L) seconds | If carrying more than one axe, they can be thrown too once recharge is ready. | Unlock all Champions achievements. |
Passive A[]
Skill Name | Function | Max Level | Other Statistics | Requirement |
---|---|---|---|---|
Swordsmanship | Prepare a powerful sword attack; You gain 1 charge every 4(-1L) seconds.
You can store a maximum of 2(+1L) charges. When you next attack, your damage is increased by the number of your Charges, and your charges are reset to 0. This only applies for swords. |
3 | none | Free (provided in default kit.) |
Deflection | Prepare to deflect incoming attacks.
You gain 1 charge every 4(-1L) seconds. You can store a maximum of 2(+1L) Charges. When you are attacked, the damage is reduced by the number of your Charges, and your Charges are reset to 0. |
3 | Only applied against melee and arrows. | 1000 gems |
Cleave | Your attacks deal 50(+25)% damage to all enemies within 3 blocks of your target enemy.
This only work with Axes. |
3 | none | 1000 gems |
Passive B[]
Skill Name | Function | Max Level | Other Statistics | Requirements |
---|---|---|---|---|
Vengeance | When you attack someone, your damage is increased by 0.5(+0.5L) for each time the enemy hurt you since since you last hit them, up to a maximum of 1(+1L) bonus damage. | 3 | none | Free (provided in default kit.) |
Level Field | Even the battlefield with courage!
You deal X more damage. You take X less damage. X = (Nearby Enemies) - (Nearby Allies) Players within 6(+2L) blocks are considered. Damage can be altered a maximum of 2(+1L) You can not deal less damage, or take more damage via this. Last 6(+1L) seconds, 16(-1L) seconds cooldown |
3 | none | 1000 gems |
Fortitude | After taking damage, you regenerate up to 1(+1L) of the health you lost.
You restore health at a rate of 1 health per 2.5(-0.5L) seconds. This does not stack, and is reset if you are hit again. |
3 | none | 1000 gems |
Passive C[]
Skill Name | Function | Max Level | Other Statistics | Requirements |
---|---|---|---|---|
Break Fall | You roll when you hit the ground; Fall damage is reduced by 2(+2L) | 3 | none | Free |
Resistance | Your body and mind is exceptionally resistant. Durations on you are 25(+25L)% shorter for; Slow, Fire, Shock, Confusion, Poison, Blindness. | 3 | none | Free |