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Champions

This page is dedicated to documenting all of the classes and their skills in the Champions chain of mini games.

Champions Class Skills Edit

*This area is under construction. Please add any info you might have in this area

*X indicates a number that is not stated. The real descriptions will be added soon.

Assassin Edit

Skill type Key Skill Function Maximum level Energy cost[Note 1][Note 2] Cooldown[Note 1][Note 2] Other statistics[Note 1][Note 2] Requirement
Sword
RMB
Evade Block attack to teleport to the back, use shift and block to teleport back. 4 24 - (2L - 2) initially, 16 - (2L - 2) per second
None
style="background-color: #DEDEDE; color: #808080" |
None
Free
RMB
Illusion Spawns a duplicate of the player. Hold down to control. Upon ending, gives nearby players a 4 second Slowness II debuff. 4 37 - ? initially, 12 - ? per second 16 - ? seconds
  • Duration - 3 + ? seconds
Unlock all Champions achievements.
Axe
RMB
Blink Teleports the player a certain number of blocks forward; cannot be used if the player has a Slowness debuff. Pressing again within 5 seconds "De-Blinks" the player, returning them to their original location. 4 60 - (4L - 4) 12 seconds
  • Range - 12 - (3L - 3) blocks
1000 Gems
RMB
Flash Teleports the player 6 blocks forward; cannot be used if the player has a Slowness debuff. Flash Charges regenerate over time, and can have their usage controlled to suit the player's needs. 4 28 - (2L - 2) 9 - (L - 1) seconds per Charge
  • Quantity - 2 + (L - 1) Charges
1000 Gems
RMB
Leap Causes the player to jump a certain number of blocks forward. If the player's back is touching a wall, they will perform a Wall Kick instead, which uses no Energy and does not require the skill to be recharged. Both variations cannot be used if the player has a Slowness debuff. 4 33 - (3L - 3) 9 - (1.5L - 1.5)
None
Free
Bow
LMB
Marked for Death "Marks" an enemy player, which makes the user's next melee attack deal more damage. 4 40 20 seconds
  • Additional damage - 4 + (1.5L - 1.5) HP
  • Duration - 4 + (L - 1) seconds
1000 Gems
LMB
Silencing Arrow "Silences" an enemy player, which prevents them from using skills. 4 40 20 seconds
  • Duration - 4 + (3L - 3) seconds
1000 Gems
LMB
Smoke Arrow Gives an enemy player the Blindness I and Slowness II debuffs. 4 40 20 seconds
  • Duration - 4 + (L - 1) seconds
Free
Passive A
Q
Recall Teleports the player back to where they were a certain number of seconds ago. 3
None
50 - (10L - 10) seconds
  • Time reversed - 4 + (2L - 2) seconds
1000 Gems
Q
Smoke Bomb Creates an explosion of smoke, giving the Blindness I debuff to enemies within range for a few seconds. The player gains the Invisibility buff for a few seconds. 3
None
50 - (10L - 10)
  • Range - 3 + (L - 1)
  • Duration[Note 3] - 3 + (2L - 2)
Free
Passive B
None
Backstab Attacks from behind enemies inflict additional damage. 3
None
None
  • Damage - 2 + (L - 2)
Free
None
Combo Attack The player's attack power increases by 1 HP if they continually chain attacks within 2 seconds per hit. Not attacking for 2 seconds clears the bonus damage. 3
None
None
  • Max bonus - 1 + (L - 1)
Free
None
Shocking Strikes The player's attacks "shock" enemies, giving them the Slowness I debuff and screen-shake. 3
None
None
  • Duration - 1 + (L - 1)
1000 Gems
None
Viper Strikes The player's attacks give enemies the Poison I debuff. 3
None
None
  • Duration - 3 + (2L - 2) seconds
1000 Gems
Global Passive
None
Break Fall The player "rolls" upon hitting the ground, reducing fall damage. 3
None
None
  • Reduction - 2 + (2L - 2) HP
Free
None
Fitness The player's maximum Energy increases. 3
None
None
  • Additional Energy - 27 + (27L - 27)
1000 Gems
None
Resistance The duration of most harmful debuffs and effects are shortened, including Slowness, fire, screen-shake, Nausea, Poison, and Blindness. 3
None
None
  • Duration decrease - 25% + (25% * L - 25%)
Free
None
Rest The recharge rate of the player's Energy is increased for every second since Energy was last used. 3
None
None
  • Rate increase - 20% + (20% * L - 20%)
  • Max bonus - 100% + (100% * L - 100%)
1000 Gems

Mage Edit

Type Skill Function Key Cooldown
Sword Blizzard Shoots out snowballs. <-RMB-> 0.0 Seconds
Sword Inferno Shoots out blaze powder that ignites on contact. <-RMB-> 0.0 Seconds
Sword Rupture summon a particle effect on the ground that follow where you look at, stop block to summon a explosion that can shoot other player in the air. ( only work on stone and grass, or some block that has stone or grass under it) <-RMB-> 0.0 Seconds
Axe Ice Prison

Shoots out an ice block that forms a dome of ice where it hits.

RMB 12.0 Seconds
Axe Fire Blast Shoots out a large fireball that causes an AoE explosion on contact, also lighting players on fire. RMB 12.0 Seconds
Axe Fissure Creates a wall of blocks based on the ground material going outwards from your position. RMB 12.0 Seconds
Axe Lightning Orb Shoots out a diamond block that makes a sizzling sound and summons a lighning bolt if it hits someone. RMB 12.0 Seconds

Brute Edit

Skill type Key Skill Function Maximum level Energy cost[Note 1][Note 2] Cooldown[Note 1][Note 2] Other statistics[Note 1][Note 2] Requirement
Sword RMB Block Toss Hold to pick up target block; release to throw, dealing damage to the targeted enemy. Holding down for an extended period of time increases damage dealt. 5
Unknown
3.5 - (0.5L - 0.5) seconds
  • Charge rate - 50% + (10% * L - 10%) per second
Free
RMB Dwarf Toss Hold to pick up target player, teammate or enemy; release to throw. Enemies being held cannot harm player; allies being held cannot be harmed by enemies. Takes 2.5 seconds to fully charge. 5
Unknown
18 - (2L - 2) seconds
  • Throw velocity - 1.4 + (0.2L - 0.2) blocks per second
1000 Gems
RMB Flesh Hook Hold to charge; release to release. Upon contact with enemy player, deals damage and pulls them towards the player. Holding down for an extended period of time increases effect. 5
Unknown
14 - (L - 1 seconds
  • Charge rate - 50% + (10% * L - 10%) per second
  • Damage - 4 + (2L - 2) HP
  • Pull velocity - 1.4 + (0.2L - 0.2) blocks per second
1000 Gems
Axe RMB Seismic Slam The player jumps up and slams back into the ground, dealing damage to enemies within range and flinging them into the air. 5
Unknown
28 - (2L - 2) seconds
  • Damage - 2 + (L - 1) HP
  • Range - 6 + (0.5L - 0.5) blocks
Free
RMB Takedown The player rushes towards an enemy; upon contact, both players take damage and receive the Slowness IV debuff. 5
Unknown
27 - (3L - 3) seconds
  • Damage dealt - 4 + (L - 1) HP
  • Damage received - 2 + (0.5L - 0.5) HP
  • Debuff duration - 3 + (0.5L - 0.5) seconds
1000 Gems
RMB Whirlwind Axe The player "whirls their axes around," dealing damage to enemies within range, whilst pulling them towards the player.
Unknown
Unknown
27 - ? seconds
  • Damage - 4 + ? HP
  • Range - 5 + ? blocks
Unlock all Champions achievements.
Bow
None
None
None
None
None
None
None
None
Passive A
None
Bloodlust Upon killing an enemy, the player receives the Speed I and Strength I buffs, as well as healing a slight amount of health. Skill can stack 3 times, increasing the tier of the Speed and Strength buff by 1 per stack. 3
None
None
  • Duration - 6 + (2L - 2) seconds
  • Health healed - 1 + (L - 1) HP
1000 Gems
None
Intimidation The player "intimidates" enemies, giving them the Slowness I debuff to those within range. 3
None
None
  • Range - 6 + (3L - 3) blocks
1000 Gems
None
Stampede The player increases speed as they sprint, gaining an increased tier of the Speed buff every few seconds, for a maximum of Speed III. Attacking during this time boosts damage and +50% knockback per Speed buff tier. 3
None
None
  • Bonus damage - 0.5 + (0.5L - 0.5) HP
  • Tier increase rate - 4 - (L - 1) seconds
Free
Passive B
None
Colossus Due to the player's "large size," they take less knockback from attacks. 3
None
None
  • Knockback decrease - 35% + (20% * L - 20%)
1000 Gems
None
Crippling Blow Axe attacks give enemies the Slow II debuff for 1.5 seconds, as well as no knockback. 1
None
None
None
Free
None
Overwhelm For every 1 hit point the player has more than the target, the former deals 0.25 bonus damage. 3
None
None
  • Max bonus - 1 + (0.5L - 0.5) HP
1000 Gems
Global Passive
None
Break Fall The player "rolls" upon hitting the ground, reducing fall damage. 3
None
None
  • Reduction - 2 - (2L - 2)
Free
None
Resistance The duration of most harmful debuffs and effects are shortened, including Slowness, fire, screen-shake, Nausea, Poison, and Blindness. 3
None
None
  • Duration decrease - 25% + (25% * L - 25%)
Free

Notes Edit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Does not take into account Level 0.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 L stands for "level," and HP stands for "hit points."
  3. Refers to both the Blindness I debuff and the Invisibility buff duration.

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