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This minigame is limited to being played exclusively on Mineplex Player Servers.
Reason: Removed from server (no additional explanation given)
Successor: Not replaced

For the minigames that inspired "Super Smash Mobs Domination", see Super Smash Mobs and Dominate 2.0.
Main article: Games
Super Smash Mobs Domination
Also known as Team Super Smash Mobs , "SSM Dom"
Minigame Type Unknown
Status Limited
Teams Team minigame
PvP PvP minigame
Date of Removal Unknown
Number of Players Unknown
Game/Statistics Menu Icon Unknown
Portal Representation Unknown
Server Tag Unknown

Super Smash Mobs Domination, also known as Team Super Smash Mobs, is a Removed minigame that was released on an unknown date. It was a hybrid of Super Smash Mobs and Dominate 2.0, containing the kits of the former and the objective of the latter. Players must work together to capture and hold Control Points in order to gain points for their team, whilst using various mob abilities to hinder and kill enemies.

Summary Edit

REJECTED MINEPLEX MINI-GAMES!10:01

REJECTED MINEPLEX MINI-GAMES!

Parker_Games plays through six unreleased or removed games on Mineplex. For Super Smash Mobs Domination, skip to 2:07.

There are two teams: the Red Team and the Blue Team. Players spawn at opposite sides of the map with their team. Players have unlimited respawns, but must wait 10 seconds before getting back into the game.

Teams must capture Control Points, otherwise known as Beacons and Capture Points, in order to score points. They are represented by five-by-five glass blocks with a Beacon at the center; these change color depending on which team captures it.

Each Control Point captured yields 4 points per half-second, or 8 points per second. The first team to score 15,000 points on a map with five Control Points wins; if a map has only three Control Points, then the game is played to 9000 points.

Maps Edit

Kits Edit

Main article: Super_Smash_Mobs#Classes

Gem rewards Edit

The list below shows the maximum sum of Gems a player may earn at any given time without any boosters of any sort. Gem earnings are rounded down and sorted alphabetically, excluding variables.

Gems Reason
x / 15 x Control Point Score
10 First Blood
2x x Kill Assists
2x x Kills
10 Participation
10 Winning Team

Notes Edit

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